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Jose G. Lopez
3D Artist & Animator                                                                                                                     JoseLopez3D@yahoo.com

SKILLS
Adobe Photoshop
Editing images and pelt maps for textures. Editing images for web.
Adobe Illustrator
Creating design outlines, stencil designs, font outlines.
Adobe After Effects
Post effects for animations, sound editing, video editing, compositing, logo animation design
Adobe Premiere
Video editing, sound editing
3D Studio Max
Modeling characters, buildings. Use of particles for special effects, lighting, texturing, UV unwrapping, Pelt mapping, animation, morpher modifier.
V-Ray
Rendering High quality Resolution Images using vray lights and HDRI maps.
Maya
Poly and sub-d modeling, character animation, lighting, dynamics, UV unwrapping, texturing
Dreamweaver
Creating designs layouts for web page, preparing images and importing flash files.

SPECIAL PROJECTS
Nuevo Millenio Website                                                                                                                           Feb. 2008-April 2008
Created a six page website for small photography and video business. Used Macromedia Flash for photo slide show and to import videos to web. Photoshop was used to compress and prepare images for web.

Amerra Internship                                                                                                                           Oct. 2007- December 2007
Internship involved creating a one minute animation describing the surgical process involved in the new facial nerve manipulation procedure. Project involved collecting data, becoming familiarized with the project, drawing storyboard, modeling tools, and video editing.

BMW Commercial                                                                                                                           July 2007-September 2007
Created a 30 second entire 3D animation promoting the latest BMW Z4. Development involved modeling a vehicle using Sub-D modeling techniques using Maya; animating driving sequences, lighting by means of HDRI methods and use of n-cloth dynamics for special effects.

Sci-Fi Project Commercial                                                                                                                January 2007-March 2007
Created a one and a half minute short, team production, for the Sci-Fi Channel using 3ds Max. Responsibilities included modeling and animating character, modeling set objects, and using After Effects in post production.

EDUCATION
The Art Institute of Houston                                                                                                                               Houston, TX
Bachelor of Fine Arts - Media Arts & Animation                                                                                                          2007

PUBLICATIONS
The Art Institute Of Houston
FUTURE FORWARD
Course Catalog

AWARDS
Academic Honors Achievement
Dean’s Honor Roll 3.8 GPA Fall 2007

Academic Honors Achievement
Honor Roll 3.6 GPA Fall 2005

Merit Scholarship Fall 2004

 

 

 

 

 

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